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Sony’s Cinematic Sandbox Success
Nelson Schneider - wrote on 06/04/2025
“Ghost of Tsushima” (“GoTs”) is the second attempt at a new Sandbox IP coming out of a Sony first-party studio in the last decade. The first of these efforts was “Horizon: Zero Dawn,” which came from Sony subsidiary, Guerrilla Games, whose only real previous experience was with the flavor-of-the-day slop that was the Brown-and-Gray early-‘00s FPS. I did not like “Horizon: Zero Dawn” for a number of reasons, but the primary shortcoming in my eyes was the poorly-designed, rote-feeling Sandbox gameplay, which littered the map with dozens of icons marking spurious and dubiously-useful activities for the player to check off a list.
“GoTs,” on the other hand, is the product of the much-more-seasoned Sony subsidiary, Sucker Punch, whose initial claim to fame was the …